LostBKB 0 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 Парни, сори за вызывающий заголовок, скиньте ссылку с характеристиками оружия, желательно всего! Ссылка на комментарий
ponchikdemon 10 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 держи:http://recrut.mil.ru/career/conscription/military_commissariats/all_commissariats.htm Ссылка на комментарий
ponchikdemon 10 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 там тебе все про оружие расскажут Ссылка на комментарий
AzorAhai 353 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 Хватит пацана троллить! Вот, держи. http://tiny.cc/minecraft_weapon Ссылка на комментарий
Yura900 0 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 Хватит пацана троллить! Вот, держи. http://tiny.cc/minecraft_weapon перешёл что бы послушать Ссылка на комментарий
NightSkill 188 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 Если ты про сталкер, то держи. Name - название оружия, а дальше знание английского языка или переводчик в помощь. :ph34r: [spoiler]Name AKM ShortName AKM //The ammo this gun uses (shortName) Ammo 545x39 Ammo 545x39bp Icon AKM //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23941 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 8 //The higher this value, the more the bullets spread Accuracy 5 //Time in ticks between rounds ShootDelay 2 ShootSound AK47Shoot ReloadSound mp44Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.AK47 Texture AKM //excalibur-craft //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name ТРс-301 ShortName TPC301 //The ammo this gun uses (shortName) Ammo 556x45 Ammo 556x45ap Icon TPC301 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23948 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 7 //The higher this value, the more the bullets spread Accuracy 5 //Time in ticks between rounds ShootDelay 2 ShootSound M14Shoot ReloadSound BARReload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model monolith.L85 Texture exTPC301 ModelScale 0.1 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Охотничье ружьё Tost34 ShortName tost34 //The ammo this gun uses (shortName) Ammo 56x57r Icon tost34 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23954 //Reload time in ticks, 1/20ths of a second ReloadTime 86 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 8 //Damage in half hearts Damage 12 //The higher this value, the more the bullets spread //excalibur-craft Accuracy 10 //Time in ticks between rounds ShootDelay 18 ShootSound lmshoot ReloadSound tost34reload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model monolith.Crappy Texture tost34 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Пушка SBC ShortName sbc //The ammo this gun uses (shortName) Ammo lr Icon sbc //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23990 //Reload time in ticks, 1/20ths of a second ReloadTime 86 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 8 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 12 //Damage in half hearts Damage 99 //The higher this value, the more the bullets spread //excalibur-craft Accuracy 10 //Time in ticks between rounds ShootDelay 18 ShootSound SBC ReloadSound obrezreload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model ex.SBC Texture exSBC //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name РПГ-7у ShortName rpg //The ammo this gun uses (shortName) Ammo OG7B Icon RPG //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23965 //Reload time in ticks, 1/20ths of a second ReloadTime 80 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 25 //Damage in half hearts Damage 150 //The higher this value, the more the bullets spread Accuracy 20 //Time in ticks between rounds ShootDelay 1 ShootSound RPGShoot ReloadSound bazookaReload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.RPG Texture RPG ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWRedDot flanMWACOG AllowBarrelAttachments false AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name РП-74 Зулуса ShortName RP //The ammo this gun uses (shortName) Ammo 762x54pp Icon RP //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23951 //Reload time in ticks, 1/20ths of a second ReloadTime 60 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 6 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 1 //Damage in half hearts Damage 4 //The higher this value, the more the bullets spread Accuracy 4 //Time in ticks between rounds ShootDelay 2 ShootSound RPDShoot ReloadSound MG42Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //excalibur-craft //Model settings Model mw.RPD Texture RP ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWRedDot flanMWACOG AllowBarrelAttachments false AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Револьвер ShortName revolver //The ammo this gun uses (shortName) Ammo 9x18 Ammo 9x18bp Ammo 9x18ex Icon revolver //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23958 //Reload time in ticks, 1/20ths of a second ReloadTime 100 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 1 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 1 //Damage in half hearts Damage 6 //The higher this value, the more the bullets spread Accuracy 2 //Time in ticks between rounds ShootDelay 10 ShootSound P90Shoot ReloadSound coltReload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.2 //Deployable Settings Deployable False DeployedModel None //3D Model Settings Model gunpack.Judge Texture revolver ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name ПМм ShortName PM //The ammo this gun uses (shortName) Ammo 9x18 Ammo 9x18bp Ammo 9x18ex Icon PM //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23957 //Reload time in ticks, 1/20ths of a second ReloadTime 30 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 1 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 1 //Damage in half hearts Damage 5 //The higher this value, the more the bullets spread Accuracy 8 //Time in ticks between rounds ShootDelay 1 ShootSound M9Shoot ReloadSound coltReload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.2 //Deployable Settings Deployable False DeployedModel None //3D Model Settings Model mw.M1911 Texture PM //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Именное ружье ShortName obrez //The ammo this gun uses (shortName) Ammo lr Icon obrez //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23955 //Reload time in ticks, 1/20ths of a second ReloadTime 86 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 8 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 12 //Damage in half hearts Damage 2 //The higher this value, the more the bullets spread //excalibur-craft Accuracy 10 //Time in ticks between rounds ShootDelay 18 ShootSound rlpshoot ReloadSound obrezreload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model ex.OBREZ Texture exobrez //excalibur-craft //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Карабинер ShortName karabiner //The ammo this gun uses (shortName) Ammo 12x70 Ammo 12x76 Ammo 12x76bp Icon karabiner //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23953 //Reload time in ticks, 1/20ths of a second ReloadTime 86 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 8 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 6 //Damage in half hearts Damage 4 //The higher this value, the more the bullets spread //excalibur-craft Accuracy 10 //Time in ticks between rounds ShootDelay 18 ShootSound M1014Shoot ReloadSound M1014Reload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.M1014 Texture karabiner //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWRedDot flanMWACOG flanMWForegrip AllowBarrelAttachments false AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments true NumGenericAttachmentSlots 1 Name Арбалет ShortName hlc //The ammo this gun uses (shortName) Ammo hlcAmmo Icon HLC //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23959 //Reload time in ticks, 1/20ths of a second ReloadTime 50 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 10 //Damage in half hearts Damage 12 //The higher this value, the more the bullets spread Accuracy 1 //Time in ticks between rounds ShootDelay 1 ShootSound bow ReloadSound bazookaReload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope mwdragunov ZoomLevel 4.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model gunpack.HLC Texture HLC ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Хищник ShortName hishnik //The ammo this gun uses (shortName) Ammo 12x70 Ammo 12x76 Ammo 12x76bp Icon hishnik //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23952 //Reload time in ticks, 1/20ths of a second ReloadTime 126 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 10 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 6 //Damage in half hearts Damage 3 //The higher this value, the more the bullets spread //excalibur-craft Accuracy 11 //Time in ticks between rounds ShootDelay 15 ShootSound W1200Shoot ReloadSound W1200Reload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.W1200 Texture hishnik //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWRedDot flanMWACOG flanMWForegrip AllowBarrelAttachments false AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments true NumGenericAttachmentSlots 1 Name Гром-С14 ShortName GromC14 //The ammo this gun uses (shortName) Ammo 9x39sp5 Ammo 9x39sp6 Ammo 9x39pab9 Icon GromC14 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23949 //Reload time in ticks, 1/20ths of a second ReloadTime 60 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 3 //Damage in half hearts Damage 10 //The higher this value, the more the bullets spread Accuracy 2 //Time in ticks between rounds ShootDelay 3 ShootSound G36Shoot ReloadSound PPSHReload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model monolith.QBZ ModelScale 0.9 Texture GromC14 //Attachment Settings AllowAllAttachments true //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments true NumGenericAttachmentSlots 1 Name ГП37 ShortName GP37 //The ammo this gun uses (shortName) Ammo 556x45 Ammo 556x45ap Icon GP37 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23947 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 7 //The higher this value, the more the bullets spread Accuracy 1 //Time in ticks between rounds ShootDelay 2 ShootSound G36Shoot ReloadSound mp40Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model gunpack.UMP Texture exGP37 ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMWForegrip AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments true NumGenericAttachmentSlots 1 Name GAUSS Пушка ShortName exGAUSS //The ammo this gun uses (shortName) Ammo gausAmmoKustar Ammo gausAmmoOR Icon GAUSS //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23962 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 22 //Damage in half hearts Damage 17 //The higher this value, the more the bullets spread Accuracy 3 //Time in ticks between rounds ShootDelay 12 ShootSound gauss_shoot ReloadSound gauss_reload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope gauss ZoomLevel 2.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model ex.GAUSS Texture exgauss //Attachment Settings AllowAllAttachments false //excalibur-craft //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Гадюка-5 ShortName mp5 //The ammo this gun uses (shortName) Ammo 9x19FMJ Ammo 9x19JHP Icon MP5 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23950 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 3 //Damage in half hearts Damage 6 //The higher this value, the more the bullets spread Accuracy 1 //Time in ticks between rounds ShootDelay 2 ShootSound MP5Shoot ReloadSound stenReload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.MP5 Texture MP5 ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name FN F2000 ShortName FN2000 //The ammo this gun uses (shortName) Ammo 556x45 Ammo 556x45ap Icon FN2000 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23946 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 9 //The higher this value, the more the bullets spread Accuracy 1 //Time in ticks between rounds ShootDelay 2 ShootSound G36Shoot ReloadSound mp40Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope fn ZoomLevel 2.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model manus_sifi.M36Lasgun Texture FN2000 ModelScale 0.11 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWForegrip AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments true NumGenericAttachmentSlots 1 Name Чёрный ястреб ShortName desertEagle //The ammo this gun uses (shortName) Ammo 45ACP Ammo 45ACPHydro Icon DesertEagle //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23956 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 3 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 1 //Damage in half hearts Damage 8 //The higher this value, the more the bullets spread Accuracy 6 //Time in ticks between rounds ShootDelay 1 ShootSound DesertEagleShoot ReloadSound lugerReload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.2 //Deployable Settings Deployable False DeployedModel None //3D Model Settings Model mw.DesertEagle ModelScale 0.8 Texture DesertEagle //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name Chaingun ShortName chain //The ammo this gun uses (shortName) Ammo 762x54pp Icon Chaingun //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23963 //Reload time in ticks, 1/20ths of a second ReloadTime 80 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 6 //The higher this value, the more the bullets spread Accuracy 4 //Time in ticks between rounds ShootDelay 2 ShootSound RPDShoot ReloadSound mp44Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //excalibur-craft //Model settings Model gunpack.Chain Texture Chaingun //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments AllowBarrelAttachments false AllowScopeAttachments false AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name СВУмк-2 ShortName CBY //The ammo this gun uses (shortName) Ammo 762x54 Ammo 762x54r Ammo 762x54bp Icon CBY //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23961 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 22 //Damage in half hearts Damage 15 //The higher this value, the more the bullets spread Accuracy 3 //Time in ticks between rounds ShootDelay 12 ShootSound BarrettShoot ReloadSound BARReload Mode SemiAuto //Default Scope Settings Scope mwbarrett ZoomLevel 6.0 FOVZoomLevel 1.0 //Deployable Settings Deployable False DeployedModel None //Model Settings Model mw.Barrett Texture CBY //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 2 Name Бинокль ShortName mwBinoculars //The ammo this gun uses (shortName) Icon Binoculars //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23852 //Reload time in ticks, 1/20ths of a second ReloadTime 0 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 0 //Number of bullet entities to create, useful for shotguns, defaults to 1 NumBullets 0 //Damage in half hearts Damage 0 //The higher this value, the more the bullets spread Accuracy 0 //Time in ticks between rounds ShootDelay 0 //ShootSound DesertEagleShoot //ReloadSound lugerReload Mode SemiAuto Scope Binoculars ZoomLevel 16 Deployable False DeployedModel None MeleeDamage 2 Name Винтарь-BC ShortName BC //The ammo this gun uses (shortName) Ammo 9x39pab9 Ammo 9x39sp5 Ammo 9x39sp6 Icon BC //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23960 //Reload time in ticks, 1/20ths of a second ReloadTime 30 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 20 //Damage in half hearts Damage 12 //The higher this value, the more the bullets spread Accuracy 2 //Time in ticks between rounds ShootDelay 8 ShootSound DragunovShoot ReloadSound BARReload Mode SemiAuto //Default Scope Settings Scope mwdragunov ZoomLevel 6.0 FOVZoomLevel 1.0 //Deployable Settings Deployable False DeployedModel None //Model Settings Model mw.Dragunov Texture BC //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 2 Name AKS ShortName aks //The ammo this gun uses (shortName) Ammo 545x39 Ammo 545x39bp Icon AKS //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23944 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 3 //Damage in half hearts Damage 6 //The higher this value, the more the bullets spread Accuracy 2 //Time in ticks between rounds ShootDelay 2 ShootSound AK74Shoot ReloadSound mp40Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.AK74 Texture AKS ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name AKM Jungle ShortName AKMJungle //The ammo this gun uses (shortName) Ammo 545x39 Ammo 545x39bp Icon AKMJungle //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23942 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 8 //The higher this value, the more the bullets spread Accuracy 5 //Time in ticks between rounds ShootDelay 2 ShootSound AK47Shoot ReloadSound mp44Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.AK47 Texture AKMJungle //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name AKM GOLD ShortName AKMGOLD //The ammo this gun uses (shortName) Ammo 545x39 Ammo 545x39bp Icon AKMGOLD //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23943 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 2 //Damage in half hearts Damage 10 //The higher this value, the more the bullets spread Accuracy 5 //Time in ticks between rounds ShootDelay 2 ShootSound AK47Shoot ReloadSound mp44Reload Mode FullAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.AK47 Texture AKMGOLD //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1 Name AKM 74-2 ShortName AKM74 //The ammo this gun uses (shortName) Ammo 545x39 Ammo 545x39bp Icon AKM74 //Colour in Red, Green, Blue, each going up to 255. Colour 255 255 255 ItemID 23945 //Reload time in ticks, 1/20ths of a second ReloadTime 40 //The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20 Recoil 1 //Damage in half hearts Damage 8 //The higher this value, the more the bullets spread Accuracy 1 //Time in ticks between rounds ShootDelay 1 ShootSound P90Shoot ReloadSound thompsonReload Mode SemiAuto //Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel Scope None ZoomLevel 1.0 FOVZoomLevel 1.25 //Deployable Settings Deployable False DeployedModel None //Model settings Model mw.G3 Texture AKM74 ModelScale 1.0 //Attachment Settings AllowAllAttachments false //List here all the attachments allowed on this gun by shortName and separated by spaces AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG AllowBarrelAttachments true AllowScopeAttachments true AllowStockAttachments false AllowGripAttachments false NumGenericAttachmentSlots 1[/spoiler] Ссылка на комментарий
Yura900 0 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 попахивает комментами под постами 4ch или МДК Ссылка на комментарий
ponchikdemon 10 Опубликовано: 1 марта 2016 Поделиться Опубликовано: 1 марта 2016 попахивает комментами под постами 4ch или МДК упал что ли? всегда так шутил Ссылка на комментарий
LostBKB 0 Опубликовано: 2 марта 2016 Автор Поделиться Опубликовано: 2 марта 2016 Спасибо, то что и искал! Ссылка на комментарий
Yura900 0 Опубликовано: 2 марта 2016 Поделиться Опубликовано: 2 марта 2016 упал что ли? всегда так шутил Да тут кое какая картинка была, с матом. Её удалили уже Ссылка на комментарий
Manyak7 0 Опубликовано: 2 марта 2016 Поделиться Опубликовано: 2 марта 2016 Что это?! Пушки ОДМЕНОВ?! http://prnt.sc/aa931u Ссылка на комментарий
TimurAk 450 Опубликовано: 2 марта 2016 Поделиться Опубликовано: 2 марта 2016 Что это?! Пушки ОДМЕНОВ?!http://prnt.sc/aa931u Бульдог достать изи. Ссылка на комментарий
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